Regulation 28-1 Escape routes on ro-ro passenger ships Regulation 27 Fire integrity of bulkheads and decks in ships carrying not more than 36 passengers Regulation 26 Fire integrity of bulkheads and decks in ships carrying more than 36 passengers Regulation 25 Bulkheads within a main vertical zone
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Regulation 24 Main vertical zones and horizontal zones Regulation 21 Ready availability of fire-extinguishing appliances Regulation 19 International shore connection Regulation 16 Ventilation systems in ships other than passenger ships carrying more than 36 passengers Regulation 15 Arrangements for oil fuel, lubricating oil and other flammable oils Regulation 14 Fixed fire detection and fire alarm systems for periodically unattended machinery spaces Regulation 13-1 Sample extraction smoke detection systems Regulation 13 Fixed fire detection and fire alarm systems Regulation 12 Automatic sprinkler, fire detection and fire alarm systems Regulation 11 Special arrangements in machinery spaces Regulation 10 Fixed pressure water-spraying fire-extinguishing systems in machinery spaces Regulation 9 Fixed high-expansion foam fire-extinguishing systems in machinery spaces Regulation 8 Fixed low-expansion foam fire-extinguishing systems in machinery spaces Regulation 7 Fire-extinguishing arrangements in machinery spaces Regulation 5 Fixed gas fire-extinguishing systems Regulation 4 Fire pumps, fire mains, hydrants and hoses However, if they have no ships to return to, they fire one more volley at the enemy fleet before flying towards the nearest planet.Chapter II-2 Construction - Fire Protection, Fire Detection and Fire ExtinctionĬonstruction - Fire Protection, Fire Detection and Fire Extinction In this phase bombers return to their ships and re-assume their posistions behind the ships.
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(The specific damage formula will be added later)Īs mentioned, Bombers must have a mothership with which they can launch from. A ship with many defenses (Flak, Shields, and Deflectors) Shoots down Strike Craft faster than a Ship with few of these defenses. The damage done to the Fighters/Bombers is directly correlated with the defensive level of the Capital Ship on which the defenses are based. These defenses act as AA Flak Turrets that shoot at attacking Strike Craft. Sophon Fighters being attacked by Point Defensesĭefenses can be researched relatively early in the Galactic Warfare tech tree, weigh ten tonnes, and require one special slot. The first option has already been covered, so we will go into the second option. By default they are set to balanced.ĭefending against fighters and bombers can occur in two ways:
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Additionally, the class of bomber can be changed by the signs at the top of the module, and their type (Either Balanced, Invasion, or Battle) can be altered by the drop down menu. Early bombers only require one slot, but late game bombers require two slots to be built into the ship. This differentiates them from the Capital ships so that Fighters and Bombers cannot fly solo into a battle.īombers can be placed into any ship class with Special Module Slots, which are represented by elaborate + signs on the far right of the Ship Design Window. As they require capital ships to launch from, Strike Craft are officially a Sub-Ship Class. 7 Phase 3&4 (Second and Third Battle Phase)īombers are a class of ship that belong in the StrikeCraft family, along with their counterparts: Fighters.